There’s also the gut reaction to do some exploring. Given the nature of the Nintendo Switch achievements are sadly missed. But of course, I was playing on Normal difficulty mode. In that regard, the game seemed to be somewhat forgiving. Of course, boss battles are challenging as there are a lot of button combos that could help you end a battle sooner. Especially with a camera that won’t always swing the way I’d like it to. A lot of the challenge for me was determining which environmental path to take and how. I did find Darksiders II challenging as an action RPG but not to the point of being frustrated. Never having played those games yet I can’t say if that’s true. I’d always heard the difficulty level of Darksiders compared to Dark Souls and Bloodborne. You’ll also be granted a mount, Despair, right away that’s a cool looking nightmarish horse.Īs far as traditional questing, the game is less about traditional RPG quests and more about real-time objectives.
Several weapons can be dual-wielded and there’s access to upgradable armor that is attainable.
Boss battles are epic and a lot of them are encased in some nice cutscenes with professional voice-overs. There are plenty of loot drops, buffs, an occasional chest and changing armor actually affects your look. New skills can be used directly from a radial menu or be assigned to hotkeys, mostly L + A, L + B, etc. You’ll level up and be able to assign skill points as well as buy/learn new moves. A True RPGĪt it’s core Darksiders II is a full-fledged RPG. In battles, you’ll use the joysticks to pivot the camera around and to get the best kiting position. Combat feels crisp whether with the joy-cons or a separate controller. There is a lock on enemy button as well along with a dodge button for timely evasion.
Each has some cool animations and combos. Each type of weapon also has its own combos for devastating attacks. And slower two-handed weapons can be used with the X button. You can equip faster dual wield type of weapons and use those with the Y button. Thankfully controls and animations are responsive, the trick is figuring out where the next hotspot is that Death can grab or scale onto.ĭeath has a lot of flexibility in what kind of weapons he can use.
A lot of the action is based around environment puzzles, meaning how to get from one area to another. Death is an agile and nimble character who is able to scale walls, jump from one wall to another, hang on poles, and all sorts of other acrobatic stuff. The Gameplayĭarksiders II is through and through an action platformer RPG.
In this sequel, you’ll find yourself taking on the mantle of Death who’s trying to redeem his brother, War, the horseman blamed for prematurely starting the Apocalypse in Darksiders I. The first Darksiders featured War as a playable character who pissed off some powerful “people”.
The Darksiders series revolves around the four horsemen of the Apocalypse. A third has already been released and an ARPG version ( Darksiders Genesis) currently in development. So why haven’t I tried these games sooner? Welcome to our Nintendo Switch review of THQ Nordic‘s Darksiders II Deathinitive Edition! All In The Familyĭarksiders II is obviously the second entry in the Darksiders game series. Also, Joe does the artwork for the Darksiders franchise. Joe is best known for his work on Marvel Comics’ Uncanny X-Men and his own comic book, gone game, in Battle Chasers. Joe is a comic book writer/artist and game developer. To add insult to injury I’m a big comic book fan of both Marvel, DC, and Independents. Given that I’ve always been drawn to the Darksiders game franchise but never got a chance to play any of them. I’m into Roman, Greek and Norse to name a few.
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